Rio Game Favela
Prompt para criar o seu game no estilo do Rio Game Favela.

{
"project_name": "RIO",
"prompt_name": "rio_favela_aaa_3d_loadout_screen_v3",
"goal": "Create a premium AAA 3D game loadout screen for a fictional Brazilian tactical action game called RIO, set inside a cinematic favela in Rio de Janeiro. The image must preserve the logic of a modern shooter arsenal menu, but adapt the character, environment, weapons, UI language and mood to a grounded Brazilian favela context.",
"game_identity": {
"title": "RIO",
"subtitle": "FAVELA",
"genre": "urban tactical action shooter",
"setting": "fictional favela complex in Rio de Janeiro, Brazil",
"tone": "dark, cinematic, grounded, tense, premium, urban, Brazilian",
"visual_direction": "AAA stylized 3D game render, Unreal Engine 5 quality, polished character showcase, tactical shooter menu, favela environment with cinematic realism"
},
"core_visual_target": {
"main_instruction": "The final image must look like a high end 3D game loadout screen, not a real photo. The character must read immediately as a premium AAA game model with clean topology, PBR materials, stylized realism and controlled cinematic lighting.",
"style_keywords": [
"AAA 3D game render",
"Unreal Engine 5",
"premium shooter menu",
"stylized realism",
"PBR materials",
"cinematic wet street",
"frosted glass UI",
"Brazilian favela atmosphere",
"sharp character model",
"slightly blurred environment depth"
],
"avoid_style": [
"raw photorealistic documentary look",
"flat 2D illustration",
"cartoon mobile game style",
"messy realism",
"cheap game UI",
"overly gritty photo manipulation"
]
},
"screen_structure": {
"screen_type": "weapon loadout menu",
"aspect_ratio": "16:9",
"resolution": "3840x2160",
"layout": "wide game menu screenshot with logo at top left, navigation at top center, player status at top right, weapon list on the left, character centered, stats panel and weapon preview on the right, back button bottom left and equip button bottom right",
"camera": "third person character showcase, medium full body from upper thighs up, straight frontal hero pose, slightly low cinematic game camera",
"depth": "UI and character sharp, favela background slightly softened with atmospheric depth and volumetric haze",
"composition_priority": [
"central shirtless male operator as the hero asset",
"left weapon selection panel",
"right weapon stats panel",
"wet favela street background",
"premium readable interface"
]
},
"environment": {
"location": "fictional favela in Rio de Janeiro built on steep hills after rain",
"time_of_day": "dark overcast late afternoon or early evening",
"weather": "post rain humidity, wet ground, reflective puddles, heavy clouds, subtle mist",
"background_elements": [
"stacked brick houses climbing the hill",
"exposed concrete structures",
"narrow favela street with wet pavement",
"tangled electrical wires crossing the sky",
"satellite dishes on rooftops",
"plastic water tanks",
"warm window lights",
"street lamps with orange glow",
"graffiti on walls without readable text",
"distant green hills of Rio blurred in the background",
"smoke and subtle dust in the air",
"small orange sparks near the ground",
"improvised barriers and broken asphalt",
"dark alley depth behind the character"
],
"environment_render": {
"look": "3D modeled favela environment, cinematic and game ready, not a real photo",
"materials": [
"wet concrete",
"aged exposed brick",
"rusted metal railings",
"painted plaster walls",
"black electrical cables",
"reflective asphalt",
"muddy puddles",
"dirty glass windows"
],
"lighting": "cool blue gray global ambience with warm orange practical lights from windows and street lamps",
"atmosphere": "volumetric haze, rain residue, cinematic smoke, realistic reflections"
},
"cultural_treatment": {
"goal": "Make the favela clearly Brazilian and from Rio without turning it into caricature or tourist postcard imagery.",
"include": [
"Brazilian urban texture",
"concrete density",
"steep hill architecture",
"improvised visual complexity",
"street survival mood",
"Portuguese UI language"
],
"avoid": [
"poverty tourism aesthetic",
"carnaval symbols",
"random Brazilian flags everywhere",
"comedy stereotype",
"excessive color saturation",
"real gang symbols",
"real police unit logos",
"real political symbols"
]
}
},
"main_character": {
"role": "favela tactical operator",
"identity": "young Brazilian black man from Rio de Janeiro favela context",
"age_range": "early 20s",
"body_type": "lean athletic, defined but not bodybuilder huge, realistic street fighter physique",
"skin": "dark brown skin with premium 3D PBR shading, subtle subsurface scattering, controlled skin sheen from rain and humidity",
"hair": "short bleached platinum afro textured hair, close cropped, clean fade on the sides",
"face": {
"expression": "serious, calm, confident, intimidating without exaggeration",
"gaze": "looking straight at the viewer",
"facial_hair": "thin mustache and subtle goatee",
"rendering": "clean 3D facial sculpt, slightly stylized realism, strong cheekbones, defined jaw, no photographic noise"
},
"pose": {
"stance": "front facing hero pose",
"body_direction": "facing camera directly",
"weapon_handling": "holding a tactical rifle diagonally across the torso with both hands",
"attitude": "calm dominance, ready but not actively shooting"
},
"wardrobe": {
"top": "shirtless, chest fully visible",
"bottom": "black tactical cargo pants with belt, pouches and thigh holster",
"hands": "black tactical gloves",
"headset": "black tactical headset with boom microphone",
"accessories": [
"thin chain necklace",
"utility belt",
"leg holster",
"small tactical pouches"
]
},
"tattoos": {
"coverage": "dense tattoos across chest, shoulders, arms and upper torso",
"style": "clean game asset tattoo maps, sharp but not noisy, black ink, Brazilian street aesthetic",
"details": [
"ornamental patterns",
"script style marks without readable real names",
"portrait inspired tattoo shapes",
"abstract religious and street visual references"
],
"avoid": [
"real gang symbols",
"real faction codes",
"readable criminal references",
"political symbols"
]
},
"character_render": {
"quality": "premium AAA 3D character model",
"engine_style": "Unreal Engine 5 cinematic character render",
"modeling": "clean anatomy, clear topology, sculpted muscles, coherent proportions, crisp silhouette",
"materials": "PBR skin, wet skin highlights, matte black cloth, worn tactical fabric, rubber headset, black polymer weapon parts",
"lighting": "strong soft key light from front left, cool rim light from stormy sky, warm orange edge highlights from favela lamps",
"finish": "more 3D than photographic, polished in engine look, controlled detail, no messy pores, no uncanny face"
}
},
"weapon_in_character_hands": {
"type": "tactical assault rifle",
"appearance": "black and dark graphite rifle with rails, magazine, foregrip and metal wear",
"position": "held diagonally across the torso, barrel angled downward to the right",
"material": "matte metal, worn polymer, subtle scratches, realistic PBR reflections",
"safety": "menu pose only, not firing, no muzzle flash, no violence in action"
},
"user_interface": {
"overall_style": {
"type": "AAA shooter arsenal UI",
"material": "semi transparent dark frosted glass panels",
"borders": "thin white and gray lines",
"typography": "condensed uppercase sans serif, clean tactical game interface",
"language": "Brazilian Portuguese",
"ui_finish": "premium, clean alignment, readable spacing, crisp weapon silhouettes, subtle glow on selected item",
"color_palette": [
"#E8E8E8",
"#AAB1B8",
"#101417",
"#222A30",
"#D77A22",
"#5B6B57"
],
"highlight_color": "#FFFFFF",
"accent_color": "#D77A22"
},
"logo_area": {
"position": "top left",
"main_text": "RIO",
"subtitle": "FAVELA",
"style": "large distressed white tactical logo, premium game identity, slightly weathered but still readable",
"treatment": "integrated into the UI, not graffiti, no extra logo marks"
},
"top_navigation": {
"position": "top center",
"items": [
"JOGAR",
"ARSENAL",
"OPERADOR",
"PASSE",
"LOJA"
],
"selected_item": "ARSENAL",
"selected_state": "white text with thin underline",
"unselected_state": "gray white text with lower opacity"
},
"top_right_status": {
"position": "top right",
"username": "rio_Operador",
"level": "43",
"currency": "7.850",
"icons": [
"orange fictional shield badge",
"small gold currency icon",
"minimal gear settings icon"
],
"style": "small clean shooter HUD status"
},
"left_weapon_panel": {
"position": "left side",
"panel_style": "stacked translucent dark rectangular cards with thin borders",
"selected_state": "top card selected with orange vertical accent bar and brighter border",
"weapon_rows": [
{
"name": "IMBEL IA2",
"class": "FUZIL DE ASSALTO",
"status": "selected",
"thumbnail": "white side view rifle silhouette"
},
{
"name": "TAURUS SMT9",
"class": "SMG",
"status": "unselected",
"thumbnail": "white side view compact SMG silhouette"
},
{
"name": "AGLC 7,62",
"class": "FUZIL DE PRECISÃO",
"status": "unselected",
"thumbnail": "white side view precision rifle silhouette"
},
{
"name": "CBC PUMP MILITARY 3.0",
"class": "ESCOPETA",
"status": "unselected",
"thumbnail": "white side view pump shotgun silhouette"
},
{
"name": "FN MINIMI 5,56",
"class": "METRALHADORA LEVE",
"status": "unselected",
"thumbnail": "white side view light machine gun silhouette"
},
{
"name": "TAURUS T4",
"class": "FUZIL DE ATIRADOR",
"status": "unselected",
"thumbnail": "white side view marksman rifle silhouette"
}
]
},
"right_stats_panel": {
"position": "right side",
"title": "DANO",
"weapon_type": "FUZIL DE ASSALTO",
"description": "Fuzil automático confiável. Eficiente em combates urbanos de curta e média distância.",
"stats": [
{
"label": "DANO",
"value": 93,
"bar_fill": "high"
},
{
"label": "CADÊNCIA",
"value": 79,
"bar_fill": "medium_high"
},
{
"label": "PRECISÃO",
"value": 53,
"bar_fill": "medium"
},
{
"label": "MOBILIDADE",
"value": 56,
"bar_fill": "medium"
},
{
"label": "ALCANCE",
"value": 59,
"bar_fill": "medium"
}
],
"ammo": {
"label": "MUNIÇÃO",
"value": "29 / 69"
},
"weapon_preview": {
"title": "PRÉVIA DA ARMA",
"image_content": "first person weapon preview inside a narrow rainy favela street, brick walls, overhead wires, wet ground, distant hill houses, no readable signs"
}
},
"bottom_controls": {
"left": {
"button": "ESC",
"label": "VOLTAR",
"position": "bottom left"
},
"right": {
"button": "EQUIPAR",
"position": "bottom right",
"style": "large off white rectangular button with black uppercase text and right arrow"
}
}
},
"lighting_and_color": {
"global_lighting": "dark overcast blue gray sky light",
"character_lighting": "front soft key light, warm side highlights, cool rim light on shoulders and hair",
"secondary_lights": [
"orange favela street lamps",
"warm window lights",
"small ember glows",
"subtle UI reflections on wet surfaces"
],
"color_mood": "cool desaturated gray blue base with warm orange accents and deep black shadows",
"contrast": "medium high contrast, character separated clearly from background",
"atmosphere": "humid, smoky, post rain, cinematic haze, subtle sparks"
},
"material_detail": {
"character": [
"PBR dark skin with controlled wet sheen",
"tattoo texture maps blended into skin",
"short platinum hair with sculpted 3D texture",
"matte black tactical headset",
"rubber tactical gloves",
"black cargo fabric with folds",
"dark metal rifle with worn edges"
],
"environment": [
"wet reflective pavement",
"aged brick",
"painted concrete",
"rusted metal",
"black electrical wires",
"plastic water tanks",
"dirty window glass",
"rain puddles"
],
"ui": [
"frosted glass panels",
"transparent dark overlays",
"thin tactical borders",
"crisp white icons",
"subtle orange selection glow"
]
},
"rendering_rules": {
"must_look_like": [
"a premium AAA 3D game screenshot",
"a finished loadout menu from a fictional shooter",
"a Brazilian favela tactical game",
"a polished character selection screen"
],
"character_must_be": [
"more 3D than photographic",
"front facing",
"shirtless",
"black Brazilian man",
"short platinum hair",
"tattooed",
"wearing headset",
"holding rifle",
"lean athletic"
],
"ui_must_be": [
"readable",
"aligned",
"clean",
"Portuguese",
"premium",
"not cluttered"
]
},
"negative_prompt": [
"do not copy Call of Duty",
"do not use real game logos",
"do not include real gang symbols",
"do not include real criminal organization logos",
"do not include real police unit logos",
"do not include real political symbols",
"do not make the character look like a real photo cutout",
"do not make the character too photorealistic",
"do not make it flat 2D",
"do not make it cartoonish",
"do not make it mobile casual game",
"do not add carnaval elements",
"do not add excessive Brazilian flags",
"do not use fake Portuguese words",
"do not include random English UI text except username",
"do not add blood",
"do not add gore",
"do not show active violence",
"do not oversexualize the character",
"do not make the UI unreadable",
"do not add watermark",
"do not add extra logos",
"do not distort the weapon",
"do not create extra characters"
],
"final_prompt": "Create a 16:9 premium AAA 3D tactical shooter loadout screen for a fictional Brazilian game titled RIO, subtitle FAVELA. The scene is set in a dense fictional favela complex in Rio de Janeiro after rain, with stacked brick houses, exposed concrete, tangled electrical wires, rooftop water tanks, satellite dishes, graffiti walls without readable text, wet reflective pavement, smoke, small orange sparks, warm window lights, damaged asphalt and distant Rio hills blurred in the background. The image must look like a polished Unreal Engine 5 game menu, not a real photograph. In the center stands a young black Brazilian male favela operator, front facing, shirtless, lean athletic, serious expression, dark brown skin with premium 3D PBR shading, short bleached platinum hair, thin mustache and subtle goatee, black tactical headset with boom microphone, dense black tattoos across chest, shoulders and arms, black tactical gloves, black cargo pants, belt, pouches and thigh holster. He holds a black tactical assault rifle diagonally across his torso in a calm hero pose. Make the character noticeably 3D, with clean topology, sculpted anatomy, stylized realistic face, controlled skin sheen, crisp rim lighting, PBR materials and high end AAA game character quality. The UI is a premium shooter arsenal interface in Brazilian Portuguese: top navigation reads JOGAR, ARSENAL, OPERADOR, PASSE, LOJA with ARSENAL selected; top left logo reads RIO with subtitle FAVELA; top right shows rio_Operador, level 43, currency 7.850 and small icons. Left side has translucent dark weapon cards with white weapon silhouettes and the selected top row highlighted with an orange accent. Weapon rows: IMBEL IA2 FUZIL DE ASSALTO, TAURUS SMT9 SMG, AGLC 7,62 FUZIL DE PRECISÃO, CBC PUMP MILITARY 3.0 ESCOPETA, FN MINIMI 5,56 METRALHADORA LEVE, TAURUS T4 FUZIL DE ATIRADOR. Right side has a translucent stats panel titled DANO, weapon type FUZIL DE ASSALTO, description Fuzil automático confiável. Eficiente em combates urbanos de curta e média distância. Stat bars: DANO 93, CADÊNCIA 79, PRECISÃO 53, MOBILIDADE 56, ALCANCE 59. Ammo reads MUNIÇÃO 29 / 69. Below is PRÉVIA DA ARMA showing a first person view in a rainy favela street. Bottom left shows ESC VOLTAR. Bottom right shows a large off white EQUIPAR button with a right arrow. Visual style: AAA 3D game render, Unreal Engine 5, frosted glass UI, clean condensed uppercase typography, cool gray overcast lighting, warm orange favela lights, wet reflections, volumetric haze, premium cinematic depth. No real gang symbols, no real police logos, no gore, no watermark, no extra characters."
}Como usar
1. Gere o prompt no ChatGPT Use o ChatGPT para criar o prompt principal da imagem. Você pode pedir algo como: Crie um prompt em JSON para gerar uma tela inicial de game, com estilo realista, cinematográfico e visual de jogo AAA. Depois, copie o prompt gerado. 2. Personalize o resultado Antes de gerar a imagem, você pode alterar alguns detalhes do prompt: personagem roupa cenário estilo visual nome do game tema da cena iluminação clima da imagem Exemplo: Trocar o personagem por um jovem da favela do Rio de Janeiro, usando camisa vermelha e preta, bermuda preta e chinelo. Essa etapa é opcional, mas ajuda a deixar a imagem mais única. 3. Gere a imagem na IA escolhida Cole o prompt na ferramenta de imagem que você usa. Pode ser Nano Banana Pro, Midjourney, Leonardo, Seedream ou outra IA de imagem. Depois, gere a imagem e escolha a melhor versão. 4. Transforme a imagem em vídeo com Seedance Se quiser adicionar movimento na imagem, use o Seedance. Eu usei o Seedance pela plataforma: https://fal.ai Faça assim: Entre no site da fal.ai Escolha o modelo Seedance Envie a imagem gerada No campo de prompt, escreva: Renderizar o vídeo como menu inicial do game. Manter a câmera quase parada, com movimento sutil no personagem, luzes piscando de forma cinematográfica, atmosfera realista, leve movimento no fundo e aparência de jogo AAA. 5. Ajuste o movimento Para ficar mais realista, evite pedir movimentos exagerados. O ideal é usar movimentos leves, como: personagem respirando luz piscando câmera se aproximando devagar fundo com movimento sutil partículas no ar interface com pequenos detalhes animados Assim o vídeo fica com cara de menu inicial de game, e não parece uma animação forçada.